paradox · doors · counting
Monty Hall
Should you switch doors when Monty offers?
PlayEach card is a short interactive experiment.
Everything is designed to be simple: small numbers, clear visuals, and one clear “aha” moment.
No accounts needed. Just explore.
Hi, I’m Mina Nessim.
I built math-lab to explore mathematical ideas that feel wrong at first — paradoxes, fallacies, and counterintuitive results — through small interactive experiments.
The chance shows up sooner, lands differently than you expected, or feels obvious once the ending is known.
paradox · doors · counting
Should you switch doors when Monty offers?
Playparadox · counting · traps
A shared day shows up sooner than you think.
Playrates · traps · information
A positive test, or a rare crime, is weak if the thing itself is rare.
Playparadox · traps
The sentence you used already changed the sample.
Playparadox · counting · traps
A run of heads does not owe you the next result.
Playparadox · traps · doors
A gold coin is showing. How often is the other side gold too?
Playtraps · paradox
Extra details can make a story feel more likely than it is.
Playparadox · traps · decisions
St. Petersburg too. An average win can be a bad reason to switch, or to play.
Playparadox · traps · decisions
The two answers are still both in the room.
Playparadox · traps
Three fair recipes give three different answers.
Playfairness · paradox · traps
Each game loses. Switching between them can win.
Playfairness · counting · statistics
In real lists, 1 is a first digit more often than 9.
Playinformation · rates
A test says someone is ill. Count everyone it says that about, not only the people who are ill.
Playinformation · traps
Once the ending is known, that path feels like the only one.
Playparadox · traps · counting
The same four pieces. One picture has an empty square.
Playtraps · logic
The steps start at 1 = 1. They seem to end at 2 = 1.
PlayA special case is easy to take for the whole story.
rates · traps
You did not sample the gaps the way you think you did.
Playparadox · traps · social
Your friends have more friends than you do.
Playstatistics · traps · cause
Will Rogers too. The group you put people into can fake an improvement.
Playstatistics · cause
You are looking at the ones that lasted.
Playstatistics · cause
The gaps are not a random sprinkle.
Playfairness · social · traps
The other lines look faster because you are stuck in this one.
Playsocial · statistics
Being cited makes the next reader more likely to cite it.
PlayEvery group can fall while the total still rises.
statistics · rates · cause
Better in each group. Together it flips.
Playstatistics · cause
One class, and two ways of reading the gain.
Playstatistics · cause
A pattern in the average can be false for each person.
Playsocial · fairness · statistics
Everyone is treated by the same rule, and the pile at the end is still lopsided.
Playparadox · counting
The inside of each slice gets small. The skin still adds.
PlayThe result is the pair of picks, so your best pick depends on theirs.
games · paradox
Each of you does better by defecting. Together you both lose.
Playgames
Swerving is safe. If you both refuse, you both crash.
Playgames
The big prize needs both of you. The hare you can take alone.
Playgames
A pair of choices neither of you wants to leave.
Playgames
Sometimes the best plan is a coin flip you meant.
Playgames
You both win if you pick the same thing, and lose if you miss.
Playgames
You want the same evening, and different plans.
Playgames
One of you wins when the coins match. The other wins when they do not.
Playgames
The same pair plays again, and reputation gets a turn.
Playgames · information
A message costs nothing. That does not make it believed.
PlayTaking a little more, all using one road, or agreeing because you think the others want to, can leave everyone worse off.
games · social
Each extra bite is good for you and bad for the field.
Playgames · social
Someone should do it. Each person hopes it is not them.
Playfairness · paradox
An extra road can make the traffic worse.
Playvoting · social
You go because each person thinks the others want to.
PlaySomeone can force the shares, or the pieces can be cut so nobody wants to swap.
games · decisions
You offer part of $10. A low offer can be rejected, and then nobody is paid.
Playgames
You send part of $10. It is tripled, and the other player can send some back.
Playfairness
You cut the cake. The other person chooses a piece first.
PlayA count can look fair and still lose to another way of counting.

voting · a circle
Three restaurants. Every pair has a winner, and the winners go in a circle.
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voting · fair rules
With three or more choices, no voting rule can keep every fairness promise.
Play
voting · two counts
Count only the top name, or score 2, then 1, then 0. The winner can change.
Play
voting · second choice
You want A to win. A vote for A can leave C, the one you fear, still ahead.
Play
voting · two parties
Each person votes for the party they agreed with more often. More people agree with Party X on the school, the taxes, and the roads. Party Y still wins.
Play
voting · who loses
Every plan, such as a park or a road, can pass, while most people lose most of the time.
Play
voting · a bigger group
Three people answer the same three cases. If each is right a little more often than wrong, the group gets more sure.
PlayA good average, a larger count, or one more look can still be the wrong reason to say yes.

decisions · paradox
A sure thing changes your pick even when the extra chance is the same.
Play
decisions · paradox
A known risk feels safer than a risk with no stated odds.
Play
decisions
The money already spent is not a reason to spend more.
Play
decisions · games
Once the loss is covered, the careful choice gets less careful.
Play
decisions · logic
A decision tree with an infinite branch, and a reason to distrust it.
Play
decisions · paradox
One box or both, and the predictor has already packed them.
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decisions
One track, five people, and a switch.
Play
decisions
Keep the restaurant you like, or try the new one.
Play
decisions · counting
See them one by one. You cannot go back.
PlayThe puzzle starts from what was said: an announcement, a message, or an answer that might be a lie.

logic · paradox
The surprise disappears the moment the last day is impossible.
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logic · information
A message is not enough. The acknowledgement is not enough either.
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logic
They leave on the nth night, and only because they all heard the guru.
Play
logic
One says: We are both knaves.
PlayReplace a plank, remove a grain, or aim a rule at itself.

logic
Replace every plank. Is it the same ship?
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logic · paradox
Remove one grain. When did it stop being a heap?
Play
logic · paradox
This sentence is false.
Play
logic · paradox
A bag of every bag that is not inside itself. Does that bag go in?
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paradox · counting
The ends stay put. The shore still has no single length.
Play
paradox · logic
Turn one set of points and it fills a ball. The other set fills a second ball.
PlayRising together still does not say which one pushes.

cause
The arrow may run the other way.
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cause
Watching the coffee drinkers is not the same as assigning the coffee.
Play
cause · statistics
Ice cream sales and drowning both go up in summer.
PlayNo problems match.